Paper Tablet prototype
Augmented Reality Sandbox with Real-Time Water Flow Simulation
Firewall
Interactive installation by Aaron Sherwood is a spandex wall which projects disruptions when touched
LG Optimus Hyper Facade in Berlin
HANGARBICOCCA BY THOMAS SARACENOArgentinian artist Tomas Saraceno (born 1973) - installation view at HangarBicocca, Milan. (previously)
For On Space Time Foam, his new installation at the HangarBicocca, Saraceno conceived a large transparent membrane (which he amusingly calls la lasagna) that visitors can get into. Folded in three layers, it is suspended at 25-metres above the ground, providing a radical bodily experience. (An interview from Milan by Filipa Ramos)
Paradis Perdus (Lost Paradises)
High Definition low polygon game world to explore, only your path destroys the landscape - video embedded below:
The game is about not belonging. You are the bad guy, you are killing everything you touch. The world you are in is beautiful and green, but the moment you get into it, you start infecting everything, and the world starts decaying, until it eventually ceases to exist. You can choose to exit the world, and then it will heal itself, but then you don’t get to enjoy it of course, because you’re not there any more.
More information, with links to download the alpha for PC, Mac, and Linux, can be found here
Nestlé Chocolate MuseumThe first chocolate museum in México designed by Rojkind Arquitectos lets visitors witness the production of their favorite chocolates on a fully functioning factory.
Interactive Projector
Robots are dancing
Hands-Free Videophone
Prototype from Japan worn as glasses, with cameras INSIDE it capture and project real-time facial information onto a 3D avatar - via DigInfo:
NTT Docomo has developed the Hands-Free Videophone, which enables video calls without having to hold the camera. This is part of docomo’s research on creating future glasses-type devices.
The Hands-Free Videophone captures the user’s face with three cameras in each of the left and right sides of the frames. The video sent to the other person is created by combining the pictures with a pre-rendered 3D model of the users face.
“Each camera has 720p resolution, and a fish-eye lens, with a 180-degree field of view. This is the High Definition picture currently being captured in real time. If you look at the face, you can see it’s really distorted, because the fish-eye lens is so close. The distortion is compensated, and the picture is combined with a 3D model of the person in the computer. Currently, priority is given to the part around the eyes. As you can see when the man closes his eyes, the eyelids and the corners of the eyes appear quite realistic. Such a level of realism is hard to achieve with models like CG-based avatars, where parts are overlaid on the face.”
More at DigInfo here
Microsoft Research’s wearable computing foray has just birthed something new.